Final answer:
To create a new Thing object named snack with "potato chip" as its name, use Thing snack = new Thing("potato chip");. The printMessage method for an object named favFood prints "pizza_is_great" when called. Changing the name of something by removing a random character involves using the Random class and string manipulation methods.
Step-by-step explanation:
To create a new Thing object named snack with the name "potato chip", you would write the following statement:
Thing snack = new Thing("potato chip");
To use the printMessage method to print "pizza_is_great" for an object named favFood, the statement would be:
favFood.printMessage();
Lastly, to change the name of a Thing object named something by removing one character at random, you could write a code segment like this:
import java.util.Random;
//Assuming 'something' is an existing Thing object
Random rand = new Random();
String originalName = something.getName();
int indexToRemove = rand.nextInt(originalName.length());
String newName = originalName.substring(0, indexToRemove) + originalName.substring(indexToRemove + 1);
something.setName(newName);