Final answer:
In the simulation, the blue vector represents velocity and the green vector represents acceleration. To speed up, the vectors must be oriented in the same direction, and to slow down, they must have opposite orientations. In the circular motion simulation, the vectors must be perpendicular to each other, and to move the object like a planet in orbit, it must have a combination of tangential velocity and centripetal acceleration.
Step-by-step explanation:
The blue vector in the simulation represents velocity, while the green vector represents acceleration. In order for the object to speed up, the vectors must be oriented in the same direction. This means they must have the same angle or point in the same direction on the simulation. To slow down, the vectors must have opposite orientations, meaning they have opposite angles or point in opposite directions in the simulation.
In order to turn the object in the circular motion simulation, the vectors must be perpendicular to each other. This means they must form a right angle in the simulation.
To move the object like a planet in orbit, it must have a combination of two motions - a straight line motion (like a tangential velocity) and a perpendicular motion towards the center of the ellipse (like a centripetal acceleration).