Final answer:
To move the character in a tile-based game, you need to update its position based on user input or game logic. The 'x' and 'y' coordinates in the Character class can be modified to move the character. The Tile class might have fields to represent the boundaries of the tile.
Step-by-step explanation:
In a tile-based game, the character is typically drawn at the same location on the screen. However, to make the character appear to move, you need to update its position based on user input or other game logic.
In the Character class, you would typically have a field to store the current position of the character, such as 'x' and 'y' coordinates. To move the character, you would modify these position fields based on user input or game events.
In the Tile class, you might have fields to represent the boundaries of the tile, such as 'top', 'left', 'bottom', and 'right'. These fields can be used to check for collisions or determine if the character is within a particular tile.