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The spread of the popularity of Animal Crossing: New Horizons is a disaster waiting to happen like:

a) Global climate change
b) The bubonic plague that killed one-third of Europe in the Middle Ages
c) Both a and b

1 Answer

3 votes

Final answer:

The spread of the popular video game Animal Crossing: New Horizons cannot be equated to the real-world impacts of global climate change or pandemics like the bubonic plague. These are true disasters with substantial effects on human health and ecosystems, while the game's spread is a cultural phenomenon without such devastating consequences.

Step-by-step explanation:

The comparison of the spread of the popularity of Animal Crossing: New Horizons to a disaster is metaphorical and not equivalent to the disasters mentioned. The spread of a video game's popularity, while perhaps overwhelming in a cultural sense, does not equate to the actual devastating and tangible consequences of global climate change or historical events like the bubonic plague.

Global climate change, which includes rising sea levels, the spread of diseases, and extreme weather events, presents a real and ongoing threat to ecosystems, economies, and human health. Similarly, pandemics such as the bubonic plague or more recent examples like COVID-19 have had profound impacts on human society, causing widespread mortality and socio-economic disruptions. These phenomena, governed by complex interactions and dependencies, can and have dramatically disturbed human livelihoods and well-being on a global scale.

In contrast, the spread of a video game, regardless of its popularity, does not have this level of impact on human survival or the functioning of ecosystems. As such, comparing a video game's success to climate change or a pandemic is not appropriate in terms of scale, context, or tangible consequences.