Final answer:
a.(TOC/TOU)
The cheating players are exploiting a Time of Check to Time of Use (TOC/TOU) vulnerability in the game, which allows them to make capability transfers at the same time and thus have 10 points in multiple capabilities despite the overall point limit.
Step-by-step explanation:
The scenario described suggests that the cheating players are likely exploiting a Time of Check to Time of Use (TOC/TOU) vulnerability.
This occurs when a system checks the state of a resource (e.g., capability points) at one time, but then acts on that resource at a later time, allowing the state of the resource to be altered in between the check and the use.
This vulnerability allows players to perform capability transfers simultaneously, bypassing the intended 900ms delay, essentially duplicating the points before the game can update each capability's points.
In doing so, they end up with 10 points in multiple capabilities, which is against the rules of the game that allow a total of only 10 points to be distributed among all capabilities.
The cheating players are exploiting a Time of Check to Time of Use (TOC/TOU) vulnerability in the game, which allows them to make capability transfers at the same time and thus have 10 points in multiple capabilities despite the overall point limit.