Final answer:
If the choice of numbers in the game were not random, it could potentially lead to unfair advantages. The absolute value inequality to represent Alondra's number is |2x - 6| < 2. Solving the inequality, Alondra's number can be any whole number between 2 and 4.
Step-by-step explanation:
If the choice of numbers in the game were not random, it could potentially lead to unfair advantages. For example, if one player knew that the other player always chose a certain number, they could strategically choose a number to ensure their own victory. Randomizing the number choices ensures a fair and unpredictable game.
To represent Alondra's number in the given math game, we can use the equation: |2x - 6| < 2. This inequality represents that the result of doubling Alondra's number and subtracting 6 should be less than 2 units away from 0.
To solve the inequality, we can isolate the absolute value by considering two cases: when the expression inside the absolute value is positive and when it is negative.
- Case 1: 2x - 6 < 2
Solving this inequality, we find x < 4. - Case 2: -(2x - 6) < 2
Solving this inequality, we find x > 2.
Combining the solutions from both cases, we get 2 < x < 4. Therefore, Alondra's number can be any whole number between 2 and 4.
Learn more about Randomness in game choices, solving absolute value inequalities, finding a range of whole numbers