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Q1: Violet has created tiles for her 2D game and has uploaded them to Unity. She's ready to create the first maps for her game. What will she need to create and work from if she wants to apply the tiles to the scene easily?

-RigidBody

-Spritesheet

-Palette

-Paint Swatch

1 Answer

2 votes

Answer:

See below.

Step-by-step explanation:

If Violet wants to apply the tiles to the scene easily, she will need to create and work from a Tilemap. A Tilemap is a GameObject that stores and handles Tile Assets for creating 2D levels. It transfers the required information from the Tiles placed on it to other related components such as the Tilemap Renderer and the Tilemap Collider 2D.

To create a default (rectangular) Tilemap, Violet can go to GameObject > 2D Object > Tilemap. She can then use the Tile Palette window to paint Tiles onto her Tilemap.

The other options are not relevant for applying tiles to the scene. A RigidBody is a component that allows a GameObject to be affected by physics forces. A Spritesheet is an image file that contains multiple smaller images of game sprites. A Paint Swatch is a sample of color used for painting walls or other surfaces.

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