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You should draw a bunch of circles on top of each other. The bottom one should have a size of BOTTOM_RADIUS and each one on top of it should have a radius that is RATE_OF_DECAY times smaller than the previous one, so each circle continues to get smaller.

You should use a loop to repeatedly make the circles on top of each other. Stop drawing circles when the radius is reduced to MINIMUM_RADIUS. This program should work even if you change the values of BOTTOM_RADIUS, RATE_OF_DECAY, and MINIMUM_RADIUS.

Be careful not to get into an infinite loop in this program. It may be helpful to solve it with a for loop first to make sure you’re doing it right before attempting using a while loop

User Joby
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Answer:

Here's an example code in Python that draws a series of circles on top of each other using a for loop and the arcade library:

import arcade

# Define the starting radius and the rate of decay

BOTTOM_RADIUS = 100

RATE_OF_DECAY = 0.8

MINIMUM_RADIUS = 5

# Set up the window and the arcade drawing context

SCREEN_WIDTH = 800

SCREEN_HEIGHT = 600

arcade.open_window(SCREEN_WIDTH, SCREEN_HEIGHT, "Circle Stack")

arcade.set_background_color(arcade.color.WHITE)

arcade.start_render()

# Draw the circles using a for loop

radius = BOTTOM_RADIUS

while radius >= MINIMUM_RADIUS:

arcade.draw_circle_filled(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, radius, arcade.color.BLUE)

radius *= RATE_OF_DECAY

# Finish rendering and display the window

arcade.finish_render()

arcade.run()

Explanation: This code uses a while loop to repeatedly draw circles on top of each other, starting with a circle of radius BOTTOM_RADIUS and reducing the radius by a factor of RATE_OF_DECAY with each iteration. The loop stops when the radius is less than MINIMUM_RADIUS.

Note that this code assumes that the arcade library is installed and imported. You may need to adjust the code to fit your specific programming environment.

User Gersh
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