37.2k views
2 votes
THIS IS FOR GAME DESIGN PLS HELP ASAP!!

Consider what you've learned about creating a useful help document. In order of importance,
describe the information you believe would be most important for the player to be able to
access through the help system. What types of reminders and help options do you find most
useful in games you've played?

User Santi
by
7.2k points

1 Answer

7 votes

Basic controls and navigation: This would include information on how to move the character, interact with objects, access menus, and navigate through the game world. This is essential for players to be able to understand how to play the game and move forward in the story.

Game mechanics and objectives: This would include information on how to complete tasks, solve puzzles, and progress through the game. This is important for players to understand the core gameplay and how to achieve their goals.

Character abilities and upgrades: This would include information on the player character's abilities and how to unlock or upgrade them. This is important for players to understand how to make the most of their character's abilities and how to progress through the game.

Tips and tricks: This would include information on how to overcome challenges, find hidden items, and discover secrets. This is important for players to be able to get the most out of the game and have an enjoyable experience.

Glossary of terms: This would include a list of terms used in the game, along with explanations of what they mean. This is important for players to understand the game's vocabulary and be able to understand the story and mechanics.

In-game reminders and help options that I find most useful in games I've played include:

In-game tutorials, which provide step-by-step instructions on how to perform specific actions

User Kaleazy
by
7.1k points