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an experiment is designed to compare the difference in learning outcomes between learning math from a videogame and learning it frim traditional classroom. this experiment finds no difference between the two. which sentence was the most likely hypothesis fir the experiment? A. traditional classrooms activvities are not effective enough B. video games increase aggressive tendenies in people who play them C. students learn more from video games than classrooms D. video games are rapidly developing medium that students need to use

User RobMasters
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An experiment is designed to compare the difference in learning outcomes between learning math from a videogame and learning it frim traditional classroom. this experiment finds no difference between the two. which sentence was the most likely hypothesis fir the experiment? A. traditional classrooms activvities are not effective enough B. video games increase aggressive tendenies in people who play them C. students learn more from video games than classrooms D. video games are rapidly developing medium that students need to use

C..

User Fabmilo
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The correct answer is option C, that is, students, learn more from video games than classrooms.

The Hawthorne effect refers to a term signifying the capability of some of the individuals to work harder and perform much better when they are taking part in an experiment. The term is generally implied to indicate that people may modify their behavior because of the attention they are obtaining from researchers in spite of doing any changes in the independent variables.

In the given case, the student learns math more from video games as they are completely involved in it, illustrated by the phenomenon known as the Hawthorne effect.


User Maths Noob
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