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Gustavo created a four-part spinner to represent the four prizes that he had an equal chance of winning: a video game system, a bicycle, a watch, and a gift card. He spun the spinner several times to demonstrate the likelihood of winning a certain prize.

What is true about Gustavo’s data collection?

1 Answer

3 votes

What data? - I would say that his "data" showed that each prize has a likelihood of 1/4 to be won

User Angelyn
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