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In which area is composing for games different from composing for movies?

A. looping scores
B. royalties earned
C, temp tracks
D. adaptive scores

User Chofoteddy
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1 Answer

13 votes

Answer: royalties earned

Step-by-step explanation:

In areas such as the looping scores, temp tracks and adaptive scores, there are similarities when composing for games and when composing for movies.

The area where there is difference when composing for games and composing for movies is the royalties earned. The interest that is earned on royalties for both cases are different.

User Amsik
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